Introducing the first developer preview for Android 11. Discover new ways to develop more efficiently and enhance your app.
Google I/O returns to Mountain View on 12-14 May. Look out for further details.
5G brings consistently faster speeds and lower latency to more users around the world. With 5G you can extend your Wi-Fi app experiences -- such as streaming 4K video or loading higher-res game assets -- to mobile users, or you can build new experiences designed specifically for 5G. In Android 11 we’re enhancing and updating the existing connectivity APIs so you can take advantage of 5G’s improved speeds.
Dynamic meteredness API - with this API you can check whether the connection is unmetered, and if so, offer higher resolution or quality that may use more data. We’ve extended the API to include cellular networks, so that you can identify users whose carriers are offering truly unmetered data while connected to the carrier’s 5G network.
Bandwidth estimator API - we’ve updated this API for 5G to make it easier to check the downstream/upstream bandwidth, without needing to poll the network or compute your own estimate. If the modem doesn’t provide support, we make a default estimation based on the current connection. 📷
Moving beyond the home, 5G can for example let you enhance your “on-the-go” experience by providing seamless interactions with the world around you from friends and family to businesses.
New screen types
Device makers are continuing to innovate by bringing exciting new form-factors and device screens to market. We’ve extended support for these in the platform, with APIs to let you optimize your apps.
Pinhole and waterfall screens - Apps can manage pinhole screens and waterfall screens using the existing display cutout APIs. If you want, a new API lets your app use the entire waterfall screen including the edges, with insets to help you manage interaction near the edges.
Dynamic resource loader - As part of their migration away from non-SDK interfaces, developers asked us for a public API to load resources and assets dynamically at runtime. We’ve now added a Resource Loader framework in Android 11, and thank you to the developers who gave us this input!
New platform stability milestone - Developers also told us that preparing for early app compatibility was a challenge without a clear date for final changes. So in Android 11 we’re adding a new release milestone called “Platform Stability”, which we expect to reach in early June. This milestone includes not only final SDK/NDK APIs, but also final internal APIs and system behaviors that may affect apps. We hope you can use this new milestone to plan your final development and testing. More on the release timeline is here.
Call screening service improvements - call-screening apps can now do more to help users. Apps can get the incoming call’s STIR/SHAKEN verification status as part of the call details, and they can customize a system-provided post call screen to let users perform actions such as marking a call as spam or adding to contacts.
Wi-Fi suggestion API enhancements - We’ve extended the Wi-Fi suggestion API to give connectivity management apps greater ability to manage their own networks. For example, they can force a disconnection by removing a network suggestion, manage Passpoint networks, receive more information about the quality of connected networks, and other management changes.
Passpoint enhancements - Android now enforces and notifies about expiration date of a Passpoint profile, supports Common Name specification in the profile, and allows self-signed private CAs for Passpoint R1 profiles. Connectivity apps can now use the Wi-Fi suggestion API to manage Passpoint networks.
Image and camera improvements
HEIF animated drawables - The ImageDecoder API now lets you decode and render image sequence animations stored in HEIF files, so you can make use of high-quality assets while minimizing impact on network data and apk size. HEIF image sequences can offer drastic file-size reductions for image sequences when compared to animated GIFs. Developers can display HEIF image sequences in their apps by calling decodeDrawable with an HEIF source. If the source contains a sequence of images an AnimatedImageDrawable is returned.
Native image decoder - New NDK APIs let apps decode and encode images (such as JPEG, PNG, WebP) from native code for graphics or post processing, while retaining a smaller APK size since you don’t need to bundle an external library. The native decoder also takes advantage of Android’s process for ongoing platform security updates. See the NDK sample code for examples.
Muting during camera capture - apps can use new APIs to mute vibration from ringtones, alarms or notifications while the session is active.
Bokeh modes - Apps can use metadata tags to enable bokeh modes on camera capture requests in devices that support it. A still image mode offers highest quality capture, while a continuous mode ensures that capture keeps up with sensor output, such as for video capture.
Low-latency video decoding in MediaCodec -- Low latency video is critical for real-time video streaming apps and services like Stadia. Video codecs that support low latency playback return the first frame of the stream as quickly as possible after decoding starts. Apps can use new APIs to check and configure low-latency playback for a specific codec.HDMI low-latency mode - Apps can use new APIs to check for and request auto low latency mode (also known as game mode) on external displays and TVs. In this mode, the display or TV disables graphics post-processing in order to minimize latency.
Get started with Android 11
The Developer Preview has everything you need to try the Android 11 features, test your apps, and give us feedback. To get started, download and flash a device system image to a Pixel 2 / 2 XL, Pixel 3 / 3 XL, Pixel 3a / 3a XL, or Pixel 4 / 4 XL device. Additionally, you can set up the Android Emulator through Android Studio. The Android Emulator running Android 11 system images includes experimental support to run ARM 32-bit & 64-bit binary app code directly on 64-bit x86 Android Emulator system images. Lastly, for broader testing, GSI images are also available.
Next, update your Android Studio environment with the Android 11 Preview SDK and tools - you can do this from inside Android Studio. See the setup guide for complete details. To take advantage of the latest Android Studio features, we recommend installing the latest version of Android Studio from the canary channel.
When you’re set up, here are some of the things you can do:
Try the new features and APIs - your feedback is critical during the early part of the developer preview. We’re actively looking for your input on our new APIs, while there’s still time for use to make changes. For more on what’s new, check out the API overview, API reference, and diff report. Please let us know your feedback and requests as soon as possible
!Test your current app for compatibility - the goal here is to learn whether your app is affected by default behavior changes in Android 11. Just install your current published app onto a device or emulator and test all of the app flows. If you find issues, we recommend updating your app soon.
Test your app with opt-in changes - Like in previous releases, Android 11 has opt-in behavior changes that only affect your app when it’s targeting the new platform. It’s extremely important to understand and assess these changes early. To make it easier to assess the impact, you can now toggle the changes on and off individually. As you test, please make sure to let us know how these changes are working for your app.
For more information, visit the Android 11 developer site. You’ll find an overview of what’s new in this release, details on behavior changes, setup and migration guides, release notes, feedback channels, and more.
We plan to update the preview system images and SDK regularly throughout the Android 11 release cycle. This initial preview release is for developers only and not intended for daily or consumer use, so we're making it available by manual download and flash only. Downloads are here and instructions are here.
As we get closer to a final product, we'll be inviting consumers to try it out as well, and we'll open up enrollments through Android Beta at that time. Stay tuned for details, but for now please note that Android Beta is not currently available for Android 11.
Featured Medium posts: Go Global
Developer Summit at GDC
Tune in on March 16-17, watch the livestream, and learn about new Google products and solutions to take your games to the next level. Save the date.
Spotlight: Privacy in apps
Read about our upcoming policy to limit access and improve transparency for location information.
Learn how to embrace innovation by building privacy-friendly apps from experts at Google, Developers Alliance, and Lyft.
Improve your app's privacy standards with our best practices.